The polymorphs are cool but are available at the Bazaar, also note Polymorphing reduces a Characters Health(especially at higher levels) and turns off Gear Stats. The Accuracy Spells I imagine are there for Storm Wizards mostly, Gear mitigates the need and those enchants are not too rare a TC at Bazaar. Wizards needing better Defense Train Fortify. Documentation on how to edit this page can be found at Template:ItemInfobox/doc Hints, Guides and Discussions of the Wiki content related to Grim Cerberus Master Boots (Level 130+) should be placed in the Discussion Topic. You can also farm for the Sidhe Staff in Mirror Lake from the second battle, and finally, you can buy it from the crown shop for crowns. The Sidhe Staff gives Myth Wand hits that help with your predicament and the wand gives +20 power pip chance & +13 accuracy. The Moon School Trainer has 2 Polymorph Cards: Polymorph Gobbler(Level 50, changes you into a Gobbler for 6 Rounds) & Polymorph Mander(Level 52, Polymorph into a Mander for 6 Rounds)įrom Base Camp Spells, Train Strong & Giant. Once you reach Celestia, farm the Stellarium final boss for the Sidhe Staff. You will see a 'blue brick path' that leads down. The Star School Trainer has 2 Aura Spells: Fortify(Level 50, increases Resistance for 4 Rounds +15%) & Amplify(Level 52, increases Damage for 4 Rounds +15%). How do you get into the stellarium in wizard101 Keep the 'Inactive Protector' to your right side and walk past him. The Sun School has 4 Enchantment Cards: Strong(Level 50, makes the Damage of a Hit Card Stronger, +100), Keen Eyes(Level 50, enhances Accuracy on a Spell, +10%), Giant(Level 52, makes the Damage of a Hit Card Giant, +125), & Accurate(Level 52, enhances Accuracy on a Spell, +15%). Starting Stellarium On opening a new installation of Stellarium, you will be presented with a 60° view of the sky as currently seen from Paris.
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